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Linnet Academy

One hour a week.

Linnet Academy started with a simple habit. Once a week Tim sits next to his son Titus for an hour while Titus builds something with AI. Tim doesn't take the controls. He only helps when Titus gets stuck. We're growing it into lessons for kids and young adults.

Coming

For kids

Short lessons on work, giving and saving, with things to make and do together.

Coming

For young adults

First jobs, first budgets, building with AI, and choosing who you want to become.

Coming

For parents

How to run your own weekly hour: the rules we use and what we've learned.

The weekly hours

Each hour gets a short write-up, newest first. Play what Titus built.

  1. September 10, 2026

    Shared Crypt

    The prompt: Name a one-screen game you can finish in the hour. Drive Grok Build. Stop at 55 minutes and save it.

    A dungeon heist, bright instead of grim. Click to run. Smash what’s in the way, grab the key, take the stairs. Then again, four more times.

    Five floors is the part worth noticing. Emeralds that fly to you, a potion on the 1 key — that’s polish. Five floors means he built one good loop and then trusted it enough to repeat it. That’s a different skill than making something fun once.

    Inside the hour, again.

    Play Shared Crypt
  2. August 27, 2026

    Duckpocalypse

    The prompt: Name a one-screen game you can finish in the hour. Drive Grok Build. Stop at 55 minutes and save it.

    Fifty minutes, start to finish. You’re a duck. The other birds want your bread. You waddle, you get stronger, and eventually you go after the crowned swan.

    Building it was the easy part. Getting it to feel right took three passes — too hard, then too easy, then honest. Ty found that by playing it, not by reasoning about it.

    That’s the part worth keeping. Not the duck.

    Play Duckpocalypse